The story of BG was obviously player-centric... Not the entire world.
If the player is the only one that decide when night has come or not... the world is inconsistent and everything in it only turn arround what the players decide to do.
Maybe you're only waiting a great gameplay and maybe I'm looking for a more RP experience.
Please, play (again?) BG1/2... You HAVE to sleep.
Exceptions ? What about Nashkel or Beregost you cross more than once for quests and every locations you stay in for hours because you HAVE to sleep ?
What about every other places you visit back to talk again with someone ?
Sorry, but I can't understand you're right with people always staying at the same place if there isn't D/N that suddenly become a problem if there's one...
The only "problem" I see is in towns, villages or camp where there are many people because these are nearly the only places you should visit way more than once
(and where it could be dissapointing to see everyone at the exact same place during the day AND the night).
The tadpole thing... In many games, the situation is catastrophic, you have to do things FAST because the world is going to fall into darkness if you don't...
... but you can play for 100 hours doing anything you want without any consequences.
No one really know atm for BG3 but is that something you want for a BG game ? I don't because this is another ridiculous and immersion breaking illusion.
I don't think timer is good for player's experience, but there are many ways to create a sense of urgency without a timer that doesn't really exist (or that only exist when you click for a specific number of time on an icon)
Unrealistic expectations or nostalgia is bullshit.
What we're talking about (here or in other topics) is not "unrealistic".
Of course they have to choose and choices can't pleased everyone... I can deal with it but having something that looks more like a real BG experience and not only like a another usual "Larian experience" is not unrealistic.
=> Here we're only talking about N/D cycle... Whatever it is important for me and not for you, no one would be dissapointed if this is something they include in the game.
The worst D/N cycle is just cosmetic... the best gives a game many opportunities to become way more interresting, consistent and enjoyable for everyone.
Last edited by Maximuuus; 03/07/20 09:02 AM.