The only reason you gave is that "you'll expect all NPCs acting like real human" with D/N cycle, which is totally useless to me.
No one will follow "random" NPCs or creatures and stay in game hours next to them exept those that want to say "hey, it's not a proper D/N cycle".

You're right in a way, it's about consistent illusions.
Just imagine this is another one because you'll only see what's on your screen...
A night appearing only when I click a button whatever I played for 1 or 10 hours is NOT consistent to me.

I didn't saw any gameplay sequences in which what you call "unproper" D/N cycle should be a problem.
As I said, I think it could only be one in places you'll go a lot of time AND where there are many NPCs.... You and I can't say if there are many places like this in the game.

Sorry if my words are not the best, I really try to do my best but your story-driven things has nothing to do with D/N cycle until proven otherwise.
Won't we be able to spend hours doing something else than the main quest ? Won't we be able to have more than 7 long rest during the whole game ?
Can't characters talk together (and/or move history forward) in the same camp eventually at daytime ?

You're free to trust Larian's vision and I'm free to fear it especially for a game I really hope we'll all still talk about in 2 decades... because that's what BG is.

PS : I really think you don't remember a lot about BG1/2 so I don't answer everything but you can't really fight anymore if you're party is exhaussted and you have penalties on your rolls.
This happen with haste but also while time is running.
I never said BG1/2 are absolutely perfect on every points, especially for a new 2020 game.


Last edited by Maximuuus; 03/07/20 01:47 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus