pretty much going off topic but Wormerine idk, there might be a lot of work in PoEs cultures but none of that looks like somethign i havent seen already.
Visually they are all pretty much earth cultures (Venetians but theyre black! genious!)
And the wolrdbuilding still doesnt grip me.

you can pour a lot of work into something and it can still be pretty stale.

The RPG genre simply has a lot of very strong worldbuilding.
PoE tries too hard wile also trying to be approachable by people who play FR games.
So PoE 1 naturally looks like ye olde england and its got recoloured human races and people wear brown """"medieal"""" stuff. Plus some ventians and some Native americans. Which also somehow didnt realy impress me.

If you go up against stuff like Morrowind, that did all that Wolrdbuilding exercis ebut did it with a great artstyle an some amazing drug fueled metaphyiscal ideas, PoE just falls flat on its ass.

Dark souls is anohter great example. Its worldbuilding serves the game and it makes the game feel better, it doesnt feel tacked on, even if its completley inconsequential to the actual game.
good worldbuilding is one that makes you appreciate the game more even after youve played it.
bad worldbuilding feels like reading a book about somehting compleltey unrelated.

>On PoE , balance and builds

Balancemen went too far. i admit that.
I like some semblance of balance, but CRPGs in a way are made to be broken and thats half the fun of it.

but Sorc runs into the same issue we run into every time we have this discussion:

Youre having fun in DnD games specifically because the Caster can do anyhting.

And thats where the argument breaks down, because where else do we go from here? its a fundamental disagreement.
I know your opinion is that a Fighter CAN be just as varied and powerfull as a Wizard.

but i disagree, becuase the wizard does everything. If a fighter is on the same level, hes just another wizard.
the only way to not do this is to introduce a bunch of new mechanics to the game that the wizard cannot do.

In that case you have three tiems the ammount of development effort to make classes.

Im not disagreeing with your in principle Sorc. Making everyone cooler is better than making the wizard lamer.
but DnD wizards got too much. They got so much theres no space for anyone else to expand into it.

name something you could potentialy come up with a in a fantasy setting that isnt already covered. i cant think of muh without coming up with a custom setting that has new things that your average dnd setting doesnt.

Last edited by Sordak; 03/07/20 02:08 PM.