And yes, I remember casting my first fireball and a room full of hobgoblins and seeing them all die. I think that's a really bad gameplay.
No, is not a bad gameplay. Fireball is like the high fantasy version of a grenade. It should clear a room of weaklings.
Originally Posted by Wormerine
structure to pace rest and limited access to those spells - think like bonfires in Dark Souls. If I need to make myself special rules of not using Finger or Death, stop time, or dragons breath to not trivialize the game.
Pathfinder Kingmaker did it right. Resting is not trivial and time matters in that game.
Originally Posted by Wormerine
how people complaint that spellcasters suck in PoEs, when they are possiblely still a bit OP. "Oh no, the fireball doesn't completely kill all enemies - it's just does a really good damage to a large amount of enemies." Like seriously, whenever I go for spellcaster DPS they outperform everyone else by a large margin. And sure, I am not the guy who can abuse systems to the point of making single-character run, but comeon - casters went from God level to really really good.
No, and casters was never god level. Seriously. Every spell which a PC can cast, a NCP can cast too. Sodalis on NWN1 - Hotu teleports, casts stop time among other things.
And they aren't good in PoE either. They can't do anything. "they can do damage", eqquip all slots with firearms, fire a barrage, switch to another firearm, fire a barrage, switch(...) and you can "outdps" anyone.
Originally Posted by Wormerine
Great. I would never consider playing other class then spellcaster in DnD - I did the mistake of picking a ranger in Pathfinder after PoEs... big mistake, really boring.
The solution is to make rangers GREAT, not to make casters boring.
On my one 3.5e campaign arrond 2010, the gretest threat that i had to face was elves head hunters with longbows and poisoned bodkin arrows helped by a single illusionist and diviner mage. Longbows is one of the most iconic medieval weapons which shaped battlefields around Europe. Needs more love in fantasy.
Dragon's Dogma did a amazing job to rangers
Originally Posted by _Vic_
The IE games like IWD or BG are (fantastic) party-based games so it does not really matter because you are playing with the entire party but with some choices, you are basically dragging your party down if you want to roleplay some subpar builds. I do not expect to be uberpowerful if I want to play a beastmaster or a rogue, but I least expect the class to be playable.
(...) If the difference in balance between classes is too steep, you find entire servers with only weapon masters and not even one bard in sight like in NWN at high levels.
As i've said many times, the solutions is to make this classes more interesting to play, not every class equally boring.
If And i an glad that you recognize that on high level NWN2 servers, nobody plays as caster due the Sawyerism on arcane classes. NWN2 is clearly Martial > Divine > arcane. With spell fixes and warlock reworked mod Martial still has his ludicrous op gear but at least casters has ludicrous op spells.
Balance is entire subjective, a lot of people will say that everyone being martial and casters only serving to craft magical gear to martial classes is perfectly balanced. Hell, look to BF1, how many people cry to bolt action rifles and shotguns, literally the less used weapons according to BF tracker.
Originally Posted by Sordak
but DnD wizards got too much. They got so much theres no space for anyone else to expand into it.
Wizards aren't my favorite class either BUT should be optional rules limiting wizards to a research theme, eg : a wizard which studies necromancy casting cloudkill and cone of cold? Ok. Casting Knock, Stop Time, Wish and Fireball? Not ok.
And when i say giving more options to fighter/barbarian, i don't say making then like wizards. I mean making then like warlocks for eg, which has very limited spell selection in all editions, except 2e(they are a wizard subkit on 2e)