Originally Posted by Dagless
Originally Posted by IrenicusBG3
It alway amazes me how the trolls in this forum think all Larian does is perfect and there is no room for feedback/improvement/complaints.

The rest camp shown so far is the total opposite of immersion, where it shows a huge camp out of nowhere. It needs a lot of improvement to even be believable.

The D/N cycle in BG2 was not perfect but it was nice and had some consequences on gameplay as well.


No one is a troll just for disagreeing with you, or for defending Larian’s decisions. Feedback and suggestions are good. Complaints can be useful too, but some complaints are just over the top. Such as this:

Originally Posted by IrenicusBG3
Not having day/night cycle is a major immersion breaker. Also I hope exploration is not like in DOS2. They are taking away all the attention to detail that BG2 had. And all of that because of multiplayer.


Clearly Larian are putting a huge amount of detail in the game that wasn’t part of the originals. According to the interview posted earlier, they found that some of their systems didn’t work with a day/night cycle. Or at least they couldn’t find a way to make them work.



Nobody is a troll for disagreeing, but for stating other people's opinion is over the top or nostalgic goggles.

Larian is focusing in branching decisions which is understandably a top priority. But this is the main point so far (and yet to be proven) that is a clear improvement over a game that is 20 years old.

And since it was mentioned, Cyberpunk 2077, on the other hand, really seems to be bringing RPGs to the next level (and completely different level of attention to detail and immersion).


Last edited by IrenicusBG3; 04/07/20 12:48 AM.