Maybe the term "dumbed down" could be read as rude, but I have to point out that when a game is made with a console in mind, it usually need a more simplified UI (fewer buttons in consoles), it´s not optimized for the use of the mouse, sometimes has some clunky inventory sorting and the icons tend to be bigger, more simplified and fewer if they ported the game directly to the PC.
IF someone played Dao, Command and conquer, Skyrim, etc in console they know what I´m talking about.
Just take a look at the SkyUI for TES: Skyrim. In this case, the PC allows more options and the original UI was a little clunky because it´s the same they use in consoles.
I have been messing around with the Beamdog ports of BG, IWD etc on Xbox. A bit clunky at times but manageable. Looking forward to the Xbox version of BG3 as my PC is showing its age.