When a game is first made to PC then ported to consoles, it is not generally dumbed down.
Yeah, when developing for console one has to adjust UI. Vice-versa if you go another way.
“Dumb-down” for consoles is a stupid argument. It doesn’t mean anything, and is used to dismiss any changes one doesn’t like no matter of game is indeed to be released in consoles or not. It stopped being relevant arguments years ago, as consoles started to get more compelled and demanding games and PC fell back in favour as a valid platform to release or even focus on.
Obviously, designing a game to be played with a pad does put limitations on developers. So does developing for keyboard only.
Streamlining a game doesn’t have to happen because of platform it is released on. Having 300 spells will rarely be considered a good idea. Depth vs complexity and such other silly design principles.