I have to agree with Dakatarn WizardPus and some others from the BG era.
We played 2D games with much less gpu capability, and yet we enjoyed them a LOT!
Divinity 2 (I just finished it) has some wonderful capabilities, yet it loses focus on the atmosphere, as these guys eloquently explained above.
I sincerely hope that some people who Directed for BG2 and Planescape Torment were called to help Larian studios with Direction and scriptwriting, so that Larian can focus on what they excel at.
I am sure DOS 1 and 2 required enormous collective effort, and in that sense I take my hat off to Larian Studios.
At the same time, much like with Michael Bay movies, it is possible to ruin great special effects and engines with bad scriptwriting and direction.
BG3 could be the integration of BG2 script, D&D rules with DOS engine and combat mechanics.
It could set the tone for future RPG turn-based games...if , like they wrote above, Larian studios removes the flash/super mario kart type of special effects from some skills, adjusted the atmosphere, scriptwriting for medieval fantasy, and some details that I cannot articulate but still felt while playing DOS 1 and 2.
And the reason why I came here to write, is that Larian studios is like our current Skywalker - you are our hope fo continuing the legacy of old Dragonlance, Baldur´s Gate, Planescape RPG games.
You got the Force...the Source..whatever you want to call it.
Larian studios has an opportunity to become the God/Divinity of RPG turn-based games, evolving from their predecessors.
We count on you...please do not turn to the void, or dark side of the gaming industry.