Originally Posted by Merlex
I have 33 current builds on D&D Beyond for BG3. Only 2 are single class. Of the others, most only do a level or 2 dip in a second class. Also most will have to wait for modding, because they include subclasses/ races not in the PBH. Here's some that can be played, as soon as multiclassing is added:

Red Priestess- Regular Human Hermit Light Domain Cleric 8/ Evoker 2
https://www.dndbeyond.com/profile/Merlex/characters/30474510
Battle Mage- Githyanki Sage Eldritch Knight 6/ Abjurer 4
https://www.dndbeyond.com/profile/Merlex/characters/30339003
Divine Trickster- Regular Human Acolyte Rogue 1/ Trickery Cleric 9
https://www.dndbeyond.com/profile/Merlex/characters/30474519
Slayer- Wood Elf Outlander Hunter Ranger 4/ Champion Fighter 6 (using the UA Class Features Variant for Rangers)
https://www.dndbeyond.com/profile/Merlex/characters/30474682
Ninja*- Variant Human Criminal Assassin 3/ Shadow Monk 7
https://www.dndbeyond.com/profile/Merlex/characters/30474773
Fist of the Forest- Wood Elf Hermit Land Druid (forest) 4/ Open Hand Monk 6
https://www.dndbeyond.com/profile/Merlex/characters/30793556
Archmage- Half Drow Sage Dragonic Bloodline (Red) Sorcerer 8/ Evoker 2
https://www.dndbeyond.com/profile/Merlex/characters/30474213
Prophet*- Variant Human Sage Knowledge Cleric 1/ Diviner 9
The Ghost*- Variant Human Charlatan Arcane Trickster 3/ Illusionist 7
https://www.dndbeyond.com/profile/Merlex/characters/30133245

Edited to add: *Ninja, Prophet, and The Ghost require that Variant Humans be in the game.

Here's my version of Vic's Abjurer/ Warlock:
Witchblade- Tiefling Sage Abjurer 8/ Hexblade Warlock 2
https://www.dndbeyond.com/profile/Merlex/characters/28060087

I don't take Eldritch Blast, not going to hit much with a 14 Charisma. This build (my favorite btw) relies on enemies damaging themselves. I take Devil's Sight and Armor of Shadows as my invocations. Use Darkness (spell and Tiefling feature). Flaming Sphere + Booming Blade. Fire Shield, Armor of Agathys. Hex and Hexblade's Curse (no save on either). I use Shield, Absorb Elements, Protection From Evil/ Good, Counter Spell, Dispel Magic, Banishment, Stoneskin and Armor of Shadows to keep Arcane Ward up.


Wow, 33 builds is quite prolific. XD I currently have 12 builds, but I have designed them to function as pairs. Usually in games that let you build your own party members, I always do that over premade companions. The only real exception to this is Baldur's Gate. I just can't express enough how much I love Minsc, and Jaheira and Imoen are pretty dear to me as well. So I will wait and see for BG3. If Minsc is in it, I definitely need him on my team. If not, I have enough characters for 3 full parties.

It is interesting that I don't have any of my builds overlapping with the ones you posted. That is partly why I am so stoked for this game. So much variety, so many options.

Originally Posted by _Vic_
If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.
He was very amicable with the Mindflayer that introduced a tadpole through his eye. He was very curious about the ceremorphosis and he was thankful for the opportunity to study the process first-handed. Not curious enough to became an slave abomination of an elder brain of course. He hopes his pal Raphael will provide him with a viable escape. He does not need to know that his soul already belong to master Asmodeus, right?





BG3´s level cap of 10 is more restrictive. In bg3 you may want to go 6/4 or 8/2 to get all your ASIs and the extra attack if applicable for warrior builds.

Many people discussed some fine points in character building here too. You can take a peek.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=86566&Number=667367#Post667367

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=665010&page=2




That is a neat build. Seems more of the thing I would run in a pen and paper game than BG3, where I only have control of one character instead of 4. With control over an entire party, I assume that it will be pretty easy to keep my wizard from being attacked, and then all that defensive will go to waste. I just completed a complete a full run of BG1, TotSC, BG2, ToB, and I don't think I had any of my mages cast a single defensive spell once. XD My favorite spell for defensive is to summon monsters between me and the beasties.