I suppose it´s a matter of different tastes. I myself don´t care much about games where you have a hp bar, a stamina bar and a magic bar (In contraposition with having some stats that define your character), you don´t have different skills you can choose to explore and converse, an arrow is pointing you where to go at any time like in kindergarten ( Big arrow pointing the handle of the door and big letters saying "Open the door" Thanks devs, I could never have this figure out without those key context clues) and you can beat any encounter with any character at any level.
I prefer a more strategic approach, where you have to find the right tool for the job and some planning and selection of spells and skills are the keys to win difficult battles.
successfully swinging through endless samey mobs isn’t terribly exciting when it is in your favour either. Wasn’t in BG1, wasn’t in PoE1 and it is not in Kingmaker.
You sure we are talking about the same game? because I remember killing myriads of goblins and hobgoblins, the same 6 slavists over and over again in the Streets of Athkathla and the mythic 5 skeletons in the door of High Edge every time I go to buy or sell something.