Originally Posted by _Vic_
I suppose it´s a matter of different tastes. I myself don´t care much about games where you have a hp bar, a stamina bar and a magic bar (In contraposition with having some stats that define your character), you don´t have different skills you can choose to explore and converse, an arrow is pointing you where to go at any time like in kindergarten.


I am confused... is that a jab at Dark Souls? I don’t think that that kind of game, you should try it

Originally Posted by _Vic_

You sure we are talking about the same game? because I remember killing myriads of goblins and hobgoblins, the same 6 slavists over and over again in the Streets of Athkathla and the mythic 5 skeletons in the door of High Edge every time I go to buy or sell something.

I criticised BG1 and PoE1 for repetitive mobs, didn’t I? As to BG2 - I cant say I experienced anything like it. There were some areas, but they were an exception rather then a rule. I think you are referencing random encounters. Maybe it got changed at some point, but I don’t recall having many of those. 3 or 4 encounters in 60h of play isn’t much. I didn’t backtrack much in BG2 though. I am an item-hoarder, I would rarely use potions and never scrolls.

Repetitive mobs I think are a result of first game biting more then they can chew with not enough time left for encounter design. Still, the Old Sycamore was a chore. It’s like a miniature Endless Path but no Adra Dragon at the end as the reward for slogging through.

Last edited by Wormerine; 07/07/20 11:02 AM.