Originally Posted by Wormerine

*shrug* If I don’t care playing the game, then I don’t play it. It’s not like Kingmaker has a story worth experiencing. I will eventually beat it, but I am just not nearly interested enough to stick with it for long periods of time. I actually didn’t have much trouble with it outside first spider cave so far, but successfully swinging through endless samey mobs isn’t terribly exciting when it is in your favour either. Wasn’t in BG1, wasn’t in PoE1 and it is not in Kingmaker.


Kingmaker doesn't have a good story? Are you joking? a story involving the Feyworld, something mostly neglected on CRPG's, involving ancient curses, Demigods like Lantern King, where each companion has a story arc, some got sold by his own family into slavery, other failed to become a paladin, other hate Trolls and wanna kill then all in revenge and so on.

And fighting the same mob? There are a lot of different mobs on kingmaker, and even when they repeat the same mob, they invent something new. Eg, the undead cyclops, fighting then on open field is completely different than fighting then in a dungeon with nasty traps that cast cloudkill which can damage the living but then are immune. On RPG codex, kingmaker is the 13th top rated rpg of all time ( https://rpgcodex.net/article.php?id=11193 )

Honestly, Baldur's Gate 1/2 had a better story IMO, but is not as if the games lacks story. And i don't even think that BG3 will have the same good story of the previous BG game. I really wanna know if for eg, Bhaalspawn descendants will play a big role.

Originally Posted by Wormerine

I suppose my issues with direct PnP adaptations, is that they revolve around builds and calculations rather then player inputs(...).


Like any NON APRG?

DOS2 for eg, i din't played much. But i had a lot of troubles on a encounter. Just upgraded my gear and steamrolled the same encounter. And is not as if the player doesn't need to think on combat in this games.