I really don't like the "half open world" thing at all, whatever the game...
Many games cut the world like this for several years now and I think it really gives inconsistant worlds (exploration)...
There are no world in which you can't go back, except if everything is on fire after you leave it... I hate those easy and convenient invisible walls or door...
Then, you sometimes have very different biome (don't really know if it's the word in EN... DeepL say it is...) close to each other.
When you look at the entire map, it looks like nothing with lava here, grass here, desert here, snow here... Just an easy moutain chain or water between everything to have an illusion of consistency...
I don't think this second point will be a problem here since they're not designing the world.
Anyway, having maps like this doesn't mean you won't be able to go back (and you won't have any interrests doing it).
I.E you could find great side quests on a map that need to go on the next/previous one to solve it... Or better, on more than one for a great epic quest.
You could find specific points of interrests, such merchants in Baldur's Gate (or another town/village) to buy items you wouldn't be able to buy somewhere else...
There are many reasons that can be created to give an interrests in travel. I like to travel in the world.
I really hope this is going to be a part of the game because this is really interresting for the feeling of a journey.
I'm tired of cleaning a map for 20 hours, then another, then another... then end.
Last edited by Maximuuus; 08/07/20 05:33 AM.