+ 1 To damage and hit is boring. It doesn't offer any meaningful choice or open up new tactical options. It makes your numbers go up a little, but it doesn't make you think.
Yes, you need some boring items, especially at low levels but no one is going to get enthusiastic about the twelfth +1 Shortsword they've found. A "Rush to target position once per long rest" shortsword, on the other hand, makes you wonder and think about whether you want to use it, and even if you never do use it before your long rest, you'll probably be thinking about it every time your turn comes up. You can't say that about a simple +1.