I cannot remember a single item from DOS1 or 2 and I think that's a problem. The itemization for general in those games didn't grab me at all, and the only thing I can remember about it was trying to just get a weapon that had the highest hit damage. I think in general the entire itemization for DOS2 was fundamentally wrong. It never felt good to get an item, it just seemed like you were waiting to get something with more dps the further you went through the game like "It's been 3 hours since my last weapon upgrade, I should be due for one soon".
The whole argument in Diablo 4 right now about itemization should be used as a good thesis on the subject. I feel like items should be complex enough to the point that you aren't really sure what's good and what isn't. "Double edge sword" items (+AC -Magic Restance type deal) give the player more to think about from a gearing sense. You really want to as much as possible veer away from the "I know this item is an upgrade, because it has more dps". If you can say that every time, then your itemization is bad and it needs to be changed.
Last edited by Quiltsharts ^_^; 08/07/20 07:10 AM.