I can't understand why weapon should give such ability (rush) for everyone.
I would be more then fine with it if those skills were linked to your weapon mastery level... (Don't really know if the D&D rules had changed about that but there is probably still something like that).
This would add way more complexity because we could imagine more than only 1 skill to discover for every weapon. This would also add lots of replay value because You won't be able to discover everything on one playthrough.
...But a skill for everyone whatever if you already hold that type of weapon in your hands or not is just another easy way to add a mecanic that has no consistent explanation.
I like the idea of BG1/2 items in BG3. It's a good link with the old games and they were generaly well balanced.
I like the principle of weapon skills to make each weapon type a bit different.
Good idea to have them tied to proficiency though, if they aren’t already. A well rounded warrior with lots of proficiencies could then use whatever weapon best suits the situation, whereas less martial characters or warriors specializing in a particular weapon would be better sticking to what they know. That should be more interesting than always using one type or just getting proficiency to use the best magic weapons. Hello, Flail of Ages.
Speaking of which, having some items return would be cool if it makes sense and they don’t overdo it. For instance finding an item in the possessions of a long dead companion character. I don’t think they’d need the stats and effects to be exactly the same, since the whole system has changed, but they should be recognizable as basically the same thing.
I bring this up because of those who really feel this is DoS3 and magic items like that don't quell their fear.
Nope. Not worried about it being like DOS3 at all. DOS games have leveled weapons and D&D doesn’t. That changes everything fundamentally.
In DOS games you can find a unique magic weapon with bonuses that completely complement your character, and it will be utterly outclassed not much later by a bog standard weapon of higher level. And to compensate for that, they gave you tonnes of magic weapons. It’s one of the problems I had with the system. For example in DOS2, you can get the Spear of Braccus Rex almost straight away in Fort Joy. You’d think that should be an absolutely legendary weapon, but it’s not, it’s just level 3. And of course managing your equipment to keep pace is a constant task that frankly gets a bit much.
That won’t be the case in BG3. In D&D, magic items give you bonuses and maybe other abilities, but you don’t need to keep upgrading. You’ll be able to find one you like and keep using for a long time, maybe the rest of the game. That also means magic items don’t have to be very common. I expect there will be plenty around, but probably not every time you kill something.
Whatever they do about bonuses and effects, it will feel and play very differently.