Originally Posted by kanisatha
Originally Posted by Dagless
Originally Posted by kanisatha
The guy talked a lot about "keeping things moving along" and "not breaking the flow" in combat. Hahaha. Made me laugh out loud. Seemed rather ridiculous an expectation to have given that TB combat by definition does NOT keep things moving along and DOES break the flow.


Depends how fast you can make decisions. Get Gud scrub!

wink

But isn't that exactly what many TB fans claim is bad about RTwP and why they want TB? To be able to take as many hours as they want to do one action? wink

Don't see how you can keep things moving along and have 'flow' with TB combat, but more power to Larian for thinking that they can! And as someone who hates TB combat precisely because of how ridiculously, tediously slow and clunky it is, I'd be very happy if they somehow manage to come up with such a miracle.


Well, this is exactly what TB fans are looking for actually: having lots of time to think about what you're gonna do next but when you click on the action button, it goes fast because you already processed the different possible outcomes and you wish for the best one to pop up upon resolution.

Back on topic, I am also very glad the level cap is not set in stone. It would be neat to have a 12-13th level cap like in most D&D 5 official campaigns

Last edited by Nyanko; 09/07/20 02:53 AM.