When I close my eyes and think of DOS2...
I don't see the beautiful environments,
I don't see the awesome special effects,
I don't see the well crafted animations...
I see the inventory and vendor screens. They are PERMANENTLY ETCHED INTO MY BRAIN because I had to stare at them for hours and hours and hours.
DOS2 forced you to upgrade every item on every companion every level to remain competitive. I LOVED the game, but HATED the itemization.
I could care less how they do itemization in BGIII as long as they don't do it like DOS2.
I agree 100%. I love D:OS2, but I don't like when numbers are pure abstractions with no real world bearing. You start with a sword that does 5 damage and you end with a sword that does 700 damage, these numbers don't mean anything. It is just a game mechanic to keep you cycling out your gear. I love D&D because the numbers represent concrete. A normal longsword always does the same damage, no matter what level you find it at.