Level cap 10 is not set in stone... That would be great. Only one level will get you 5th level spells and lots of class features for rangers, rogues, bards, barbarians, the extra attack for a fighter... and Lvl 12 gives you one ASI/feat more for single-class characters. I understand that would add a lot of work for features that you could only use in the endgame (I assume) but It would be great to have them.
(...)
They tweaked some range and area of some spells because they are "working with a specific top-down camera". We´ll have to see about that. (BTW, genuinely surprised that @SorcererVictor did not acknowledge this fact before me. I thought this is something that could definitely grab his attention =) )
I in the past said to raise to 11/12 and maintain my opinion, BUT i was wrong when i said that lv 10 is too low. lv 10 on 5e is not like lv 10 on 2e or on 3.5e.
Strahd von Zarovich on 2e was a fu***** lv 16 necromancer. On 5e, he is a 9th level caster. The worst thing that he can do is to cast a single cloudkill which is far less deadly on 5e. While on 2e, he capable of launching tier 8 magic and with far nastier magical abilities, require at least a +2 weapon to do damage on him and magical weapons are rare on Barovia. Contingency, clone, finger of death, antimagic shell, limited Wish, force cage, teleport and so on. All nasty spells which in the hands of a good DM can easily end a mid to high level party. And in adition to this spells, he had really nasty abilities. He could try to charm a party member and the party member has -4 penalty, could summon hordes of undeads buffed and harder to turn, and only reaching him with his nasty traps was insane.
His stats from the book Ravenloft - Domains of Dread - Page 95.
![[Linked Image]](https://i.imgur.com/0zyqNJg.png)
Everything is scaled down on 5e. A lv 10 party on 5e can fight a ancient vampire lord of his demiplane. A lv 15 party has little chances of wining against him on 2e.
Keep in mind that leveling up past lv 10 on 2e takes a very long time(to reach lv 10 on bg2 a sorc needs 250,000 XP. To reach lv 12, he needs 750,000). On SoA(not confuse with BG2:EE), a Thief could reach lv 23, a fighter, lv 19 while a mage lv 16
https://baldursgate.fandom.com/wiki/Experience_TablesThis is a rule which IMO makes perfectly sense. I mean, pathfinder 1e had the starting age of your char depending on your class with more complex classes starting at older age. If takes more time to become a lv 1 wizard, why would't take more time to become a lv 10?
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As for the range, i was already expecting it, except by ToEE, i don't know any game where P&P range = in game range. But since i din't saw a magic focused gameplay, i decided to wait until judge.
I really wanna see a warlock with repealing blast and fall damage.