Recent CRPGs like Deadfire and Kingmaker implemented TB modes after launching with RTWP, and therefore were designed with RTWP in mind, making the transition a bit rough.
A consequence in Deadfire at least is that the same fights take around 3x as long, some guys actually calculated statistics. The PoE games are kinda known and a bit infamous for their mob sizes though.
Should BG3 have smaller scale encounters to compensate for combat speed? Like when you invade a bandit camp and instead of all of them being pooled in one place, have many groups of 4~5 enemies which you can pick separately, maybe also use stealth based characters to reduce encounter size.
In the recent gameplay reveal it seems that Larian is leaning more towards this mindset, as you can sneak up a goblin camp and kill enemies whilst they sleep, also inside the spider caves the party fights most spiders 4v1.
In my opinion yes, the game should be designed with large amounts of smaller scale encounters, which already would make it drift away from the DoS games.
Last edited by Danielbda; 09/07/20 05:13 PM.