>trash mobs
i dont think theres an "official" definition of trash mobs, but let me be clear.
When i refer to trash mobs in Infinity engine encounter design, i use the MMORPG definition of trash packs. These are used in Raids as "filler" enemies between bosses, usually in hallways.
A hard encoutner featurign many enemies that is still designe dto kill you is not a trash pack. A trash encounter is an encoutner speicfically designed ot be a speedbump and not to outright kill the party.
If a boss summons multiple enemies that attack the party, thatds caleld "adds" and not "trash mobs"
So no, i dont think the arugment that trash mobs are just another kind of encounter type is valid.
a trash encounter is specificall there to pad out the content, which is fine, but not in a turn based game.
I think a more valid arugment is to say that in a turn based game, you probaby dont watn encounters with large ammounts of units due to the time constraints.
but this is also kind of irrelevant if multiple enemies can move at the same initiative score, which is what DMs have doen for ages IRL.
You could argue this might be confusing for new players, but you could just make it a toggleable option.
Last edited by Sordak; 10/07/20 02:59 PM.