(Having to) constantly rotate the camera can be a real hassle sometimes -- something oldschool isometric doesn't require (nor 3D RTS still around for that matter, e.g. Starcraft 2). If that is an option in BG3, I'd actually prefer it to play more akin to Gothic or Dragon Age, with a shoulder camera and WASD direct controls of the character. The shoulder cam will go in, as for WASD, that seems unlikely. That's for the exploration bits. The (party) combat is still best experienced from an overhead camera. Which could be toggled like in Neverwinter Nights 2.
It's a matter of implentation though. As August is almost around, will be interesting to see whether Wasteland 3 has improved upon its predecessor in that regard.
Last edited by Sven_; 12/07/20 05:22 AM.