I do not really get what´s the difference.

As far as I know in DoS games (they´re the most popular games that use linking besides some JRPGs so I´ll use them as an example) you can actually see your entire party if you link them or let some of them go and flank the enemy from the other side if you unlink them, the same as in IE games.


I do not really know why Sven do not linked their companions in the gameplay and keep them separated at all times, but in DOS games if you link all your party they follow you along. And you can choose a party formation that they keep while walking or in combat, as in IE games. The only difference is that they do not do anything besides following you around unless you told them so.
You can select two, three or four of them, like in IE games. The difference is that you do not do that drawing a box with your mouse, you do that linking your character portraits. That´s it.

It´s actually easier to manage your party that way in exploration because the IA does not move your characters for itself and they do not attack automatically, break invisibility or run mindlessly into a web/poison cloud/trap unless you actively order them to do so.

As @Daze said, it´s pointless to have an IA managing your team members in a game like BG3 because you can fine-tune, control your characters and give them orders directly about what they have to do all the time.

Thanks for coming and give us some insight about the devs. opinions @Daze