Originally Posted by Tarorn
I was wondering the rolls you see to pass the various checks they are already taking into account characters abilities & buffs ? e.g if a rogue is sneaking around a guard & needs say a 10 to be successful then I take it a plate wearing fighter needs a 19, or if you are moving a group the game works out averages & spits that out as the roll required say a 14 ?

This may be common knowledge I just hadn't seen it clearly demonstrated apart from in an individuals case & I just assume all the buffs etc are built into the roll required - I hope Im making sense......

I am pretty sure skill checks will be per-character. That's how it seems to be with perception for example - every character makes a seperate roll.

All I like. Stealth has always been awkward in RPG. I think Pillars did a half decent job, but this is shaping up to be on another level. Anything that reminds me of Thief is good in my book. And adding enviromental effects to spells should be a big boon.