Originally Posted by _Vic_
In this interview with Edouard Imbert, senior designer there´s an interesting answer :
Edouard Imbert translated interview

Quote
Can fights be avoided by using social skills?
Yes. All the fights that Sven did [Editor's note: in the version shown to the press], could have been avoided. There is none that was essential. Each time, there is a dialogue: that's something new. It's a big evolution for us since DOS 1. In this game, you had monsters; they were aggressive so as soon as they saw you, they attacked you. It is something that we no longer do or if we do, it is extremely rare. Without exaggerating, you can avoid everything. You can talk, lie or just hide each time. There is no fight that you have to do.

Sounds like roguelike tactics and stealth could be feasible to bypass many enemies of the game, so maybe it could be possible to play an entire run of the game using those tactics.

The way he phrased it kinda remembered me the V:TM bloodlines game, where you can achieve your objectives not only fighting, but using your social skills, cunning tactics or stealth. That sounds like a great approach that I look forward to.

Yes this is exactly the interview I myself have been referencing in various threads here. If all of this ends up being how the game works, and keeping in mind this interview is from way back in February, then it can be okay for someone like me. I can use skills checks to avoid many combat encounters, even reloading the game to win the check as necessary, and for those encounters I can't avoid I can lower the difficulty to Story Mode (which is also implied in the interview as something the game will have). But it still means the game is not a great game if I have to do all this to avoid a big chunk of the game.

Last edited by kanisatha; 22/07/20 01:53 PM.