Originally Posted by KillerRabbit
And yeah, not very BG2 like but the inability to avoid violence was an important part of the BG 1&2 plot . Try as you might you couldn't avoid leaving a trail of bodies behind you . . .

smile yup, I have always seen it as a clever way of marrying gameplay loop (a lot of murder and rapid raise in power) with themes and story of the game. Honestly, while Bioware weren’t the most Roleplaying RPG makers, that is something they were really good at - be it BG, KOTOR or Jade Empire. In all those gameplay loops are tied to our character arc.

That’s something that didn’t work in PoEs - the story and tone they were telling were at odds with powerfantasy of the gameplay.