No things I liked in BG3 demo which made me come to this forum - conversation seem so much much better. Both in options are your disposal and overall quality of interactions. Goblin camp looked like lots of fun, with systemic freedom but also with handcrafter reactions and scenarios with different outcomes. In companion conversation in the demo you got drilled and critiqued on your take on the demon guy - that's great! You get to express your character, and companion gets to express herself.
If game is filled with that kind of content, custom character might work just fine!
I am hopeful, too. Until now, everything they showed us was promising. The environment (the first dnd game ever where the spell Fly could be a thing), the companions (as you pointed out, these npcs wont be passive puppets, they will confront your PC about his/her bullshit). I am also curious if some of the companions will bail on you after the first act when you get rid of the tadpoles (like you playing a good guy and the githyanki gets fed up with your soft attitude at some point after she is freed from the parasite).
And looking at the Torment or Witcher 3, maybe having a premade character already present in the world is the secret of great RPG story-telling. This thought that makes me kinda excited about the origin stories despite of myself (who likes to customize everything).
Also, I don't think the coop focus is as strong as it was in Divinity 2, (I can be wrong, we have very little information about the game so far).
Originally Posted by _Vic_
As far as I know, in Pathfinder:kingmaker game you do not have a premade character, you can do a character from scratch, choosing everything from alignment to race to skills to class and backstory and you have unique dialogues for different character builds and plenty of reply options; not the dialogue wheel with 3 responses that is common in many games and even thought they do not ask about your past you have plenty of conversations about what you did or the decisions you made in the game or the consequences of that actions in the midgame and beyond. Heck, you even have different outcomes that rely on your decisions in the Varnhold DLC.
I wasn't saying Kingmaker had origins characters (though it has premades for beginners to chose from), the exact opposite of that, it has complete customization. And, I agree Kingmaker has the surface level rpg features, like multiple endings depending on your "choices", but has no internal characterization, the story could happen to anybody the exact same way, your pc is faceless and voiceless (I don't mean literally, though the pc character is not voiced, I mean in the sense that you have internal persona, no voice in the story).
And I really don't mean to shit on the Owlcat guys, I backed their kickstarter, I played the game and I thought it was fine. An excellent combat simulator for the 1st Edition Pathfinder ruleset, but not a good RPG imo.
I have high hopes for BG3 on this regard. I think they are on the right path to create a good RPG.