Maybe I misunderstood your argument, but i´m pretty sure in PF there are choices that only appear if you have some particular alignment or race, worship a particular diety, etc...not only dialogue choices, some of them quest-solving choices. Your choices and alignment will also determine what allies and companions you will have along the way. And in the end they could change how the world would change at the end of the campaign.

So I would classify this as a "personal interaction" that causes a change in the world. I understand if it´s not enough for you, but you have to admit at least they earnestly try, something lacking in most rpgs I know.


I would define a RPG not only a game that wants to tell you a story about your character, but also a game that allows you to experience different characters and you can feel the differences in your gameplay if you choose a burly evil warrior or a sultry noobish spellcaster.

Last edited by _Vic_; 27/07/20 03:53 PM.