Originally Posted by Bukke
However, the problem arises when you look at the situations that make people request a way to speed up the pace of travelling. Most players who dislike the default walking speed are talking from the perspective of someone who's in the process of backtracking through an area they've already visited numerous times, meaning they've (most likely) already experienced the unique aspects and content of that location.

I must say, I don't remember it being an issue in D:OS1 - I don't remember game having much backtracing - mostly it was linear progression, and once you would finish dungeon you would get back to town (there was some quick travel no? It's been so long). D:OS2 did definintely drag a bit, even with easy to use quick travel shrines.

I felt speed up feature was one of PoEs greatest inventions.