Originally Posted by Wormerine
Originally Posted by Bukke
However, the problem arises when you look at the situations that make people request a way to speed up the pace of travelling. Most players who dislike the default walking speed are talking from the perspective of someone who's in the process of backtracking through an area they've already visited numerous times, meaning they've (most likely) already experienced the unique aspects and content of that location.

I must say, I don't remember it being an issue in D:OS1 - I don't remember game having much backtracing - mostly it was linear progression, and once you would finish dungeon you would get back to town (there was some quick travel no? It's been so long). D:OS2 did definintely drag a bit, even with easy to use quick travel shrines.

I felt speed up feature was one of PoEs greatest inventions.

I agree in DOS1 it wasn't that much of an issue either which probably is why I never had that much of a personal issue with it.
From what I remember I found some of the combat animations to be a bit more annoying. I remember zombies moved at half speed and demon type enemies often would do some animation where they'd suddenly stretch their back (or something like that) which would make me missclick on the ground behind them grin In those cases it would be nice to have the option to either speed up the animations or pause them to avoid accidentally clicking somewhere, but I think DOS2 more or less remedied this by having less idle animations and have all enemies move at a fixed speed (or at least that's what I remember; I could be terribly wrong here)

Based on what I've seen of the BG3 gameplay so far it seems like they've heavily sped up the combat animations which makes me think they were aware of this particular issue, but it remains to be seen how movement outside of combat will be affected. I suppose it ultimately depends on how much you'll have to backtrack through areas you already have visited before.