If the randomness is adjustable with difficulty settings + stats, then gradually can go to both extremes: completely random vs. nothing random. Everything in-between is a matter of preference; what makes one tick, another hates it. The pendulum jump from a bridge is rightly crazy for some, and exciting for others.

I usually despise RNG, because it's just a cheap way to create "content", but properly used can create fun and realistic situations, though that is extremely rare in recent games, so I would rather have control over how much RNG and where that happens, through options and character stats.