Originally Posted by kanisatha
If the goal in an RPG is player choice, it is a good question why we are being shoehorned into "romances" and "relationships." Seems very contradictory that on the one hand we are told "romance" in games needs to be diverse and inclusive (and for the record I am fine with this), but on the other hand certain alternative preferences such as just no-strings sex with multiple partners and no romance, or even such things as romantic poliamorous relationships, are not included.


What generally bothers me, ususally, is lack of courting. Which I imagine is rather difficult to do, as it takes time, and nuance. I think that's why I started to dislike romances as more options were presented. It makes everyone look like horny idiots. Be it Mass Effect2&3, Dragon Ages or Pillars of Eternity2, everyone just seems to want to have sex with PC. Which I find distracting, disingenuous and somewhat distasteful. It's one of those: you can ignore all or most romance options, but you can't stop NPC to get aroused when you enter the room for some reason.

To be honest... I can't remember this problem being in D:OS2. I triggered one romance, as was intended, and I don't remember other characters hitting on me.