Woah, it would be very chaotic to play in RT that way. I mean, you and the enemies have one reaction per turn, and one round has 6 seconds, so, if you have a 4vs4 fight that would be 4 pauses for input minimum every 6 seconds
And I said minimum because you can choose not to use your reaction so the game will ask for input for every time you are able to use it. Imagine using it with the shield spell: a wizard gets attacked by 3 goblins and an ogre. That would be 3 attacks of the goblins and two of the ogre. You want to use your shield against the strong hits of the ogre, so If the ogre attacks last the game will have to ask you to make the decision 5 times in 6 seconds, and that would be only one of the characters).
I think a potential mod in RT would make better use of the Predetermining reactions as the ones that are used in this game (I still do not get why they use them, but...) so you do not have to manage them.
Back on topic, spells like Feather fall, resist elements or the shield protection style seems more suited to predetermined actions, because they apply if you and your ailles are attacked, you receive damage or if you fall, you have less to decide here. Only if you want to use your spell or not. Others like Shield or Hellish rebuke and abilities like AoO would be more useful if you get to decide the objective.
Last edited by _Vic_; 15/08/20 02:49 PM.