Originally Posted by Stabbey
Originally Posted by qhristoff
sounds like the perfect kind of thing for RTwP; when it's available, you can choose to pause to use it.


Solasta is turn-based, and on the enemy's turn, if something provokes a reaction, the game gives you an opportunity to pause so you can decide whether you choose to spend it.


In Solasta's case it always pauses for reactions with a yes/no choice ( judging by the demo, anyway ). I can see circumstances where that approach may be tiresome.