Originally Posted by kanisatha
Originally Posted by etonbears
Originally Posted by Stabbey
Originally Posted by qhristoff
sounds like the perfect kind of thing for RTwP; when it's available, you can choose to pause to use it.


Solasta is turn-based, and on the enemy's turn, if something provokes a reaction, the game gives you an opportunity to pause so you can decide whether you choose to spend it.


In Solasta's case it always pauses for reactions with a yes/no choice ( judging by the demo, anyway ). I can see circumstances where that approach may be tiresome.

If the game is TB then it is already tiresome. So I would rather have the decision to react or not, and how to react if I choose to react, be entirely within my control as the player. Put another way, if the game is in RTwP, then BG3's approach may be a good way to include reactions in a RT setting. But if the game is TB, might as well have Solasta's approach so that I at least get to retain full control as the player.


Agreed. The implementation we saw in the demo would make sense for RTwP, but It wasn't clear what benefit it had in TB. The pop-up dialog isn't really "interrupting" anything in TB.

Solasta's implementation was simple and clear to the player that a resource was being used. I'm not sure why Larian is overcomplicating this. There's enough inherent complexity in coding 5e that creating a problem where it doesn't exist seems misguided.