Originally Posted by _Vic_
If anyone played games like "the last remnant" or "Armello" they have time-sensitive mechanics that you use in the enemy´s turn.

To be fair those are simple reactions, like block or retaliate; I do not know if that would fit the amount of tactical choices the four characters you play in SP mode could do but at least you know it could be done, and maybe that would be an improvement about the current system.

I have to say I´m not really a fan of the present system. Basically they want us to be psychics so you can divine what the enemy is going to do and set your reaction accordingly before it actually happens, instead of react with the tools you have at your disposal like in 5e when the enemy does something (IF you even want to react, because maybe you need your reaction for other things or you do not want to spend a spell slot this time).



Just hard lock people in if they decide they want to hit a reaction they dont get to cancel it and they must do what they clicked. Only issue is if you're controlling 4 characters how that would work Not sure.