Originally Posted by Wormerine
Originally Posted by etonbears

Letting the player choose how to manage reactions would probably be the best way forward.

Hopefully there will be modding support at some point smile

But isn't this itself a concern? Should we have to count on modding to "fix" so many different things in a game?

I think one of the things that should be very high on Larian's list of things to discuss with fans is the extent to which their game will include optional toggles that players can use to customize their gameplay experience. Thus far what I see in Larian's approach is to say they will include only one way for something to work in the game and not have any options for the player. This seems to be directly contradictory to Larian's stated goal of providing player choice and player freedom to the max. Take for example, the whole situation with how initiative works in the game. They first come out with team initiative. Then a bunch of rules purists complain, so they change that to individual initiative. Why couldn't they just have included both as options the player could choose between? They even already had team initiative built into the game, and yet they chose to go down the path of providing only one option and closing out other options. And I don't want to hear some lame excuse about cost. This is a AAA budget game. And if there is one feature that is common to most AAA games, that feature is a boatload of option toggles and sliders in the game for the player to use to customize gameplay to their preference. Even P:Km, on its very tiny budget, was able to provide a ton of gameplay and difficulty option toggles and sliders. So I feel it is Larian's game design philosophy to not provide gameplay options, and that is bad game design philosophy as far as I'm concerned.