Some thoughts:
Looks impressive as always. I am intrigued by speaking to dead/animal handling/talking to animals. While it is not new for Larian, it seems like the implimentation is more to my liking. In D:OS2 you simply HAVE in your party pet pal, and ability to speak to dead. My hope is that those will be more "optional" - things to give more flavour to individual playthroughs rather then mandatory features (to the point where in D:OS2 giving all characters pet-pal and turning ghost visions permanently on are must-mods to remove tedium, as those are just too mandatory to have).
Something more pessimistic - it's all starts on a real highpoint - mindflayers and hell and Blood Wars from the get go. It could give players a nice perspecitve of "growth" (look at those creature you have no hope to fight!), but also could have the opposite effect. I am also somewhat worried but those tie-ins to WotC products. Historically, the most engaging stories come from exploring unexplored, rather then being closely tied to other products. It doesn't have to hurt BG3, but "Hey, WorC is releasing table-top campaign which ties to this game" and "Hey, look here is blood war, and also here is the book about it" rubs me the wrong way. That said, BGs also often refered to other DnD properties, and it gave the world depth without feeling off, so we shall see.
Taming the brain was quite gross.
Question about opening cinematic. Does it change if we play as Gythianki companions? Or do we observe ourselves from FPView, in spite of being her (2nd person view in that case?)
Last edited by Wormerine; 18/08/20 08:36 PM.