Originally Posted by randomwalker
Originally Posted by Quiltsharts ^_^
in the sense that if I throw a gnome off a cliff its like 1 less person in the world I need to talk to and therefore is making my quest on a whole easier?


More like if you kill the bad guys instead of joining them, you will never see all the dialog they wrote for the dark side - and they want to show that off.

other games: most players want to be heroes, so we throw in evil choices only to give meaningful contrast to the good ones.
BG3: evil storylines should be as fleshed out as the heroic ones, we just need to convince more players to explore them so the work isn't wasted..



Why would anyone kill the bad guys when they're just conduits for speeding up your quest when they help you throw gnomes off a cliff.