I have heard that the LV cap of EA will gonna be 4. Considering that the last two decent D&D adaptations(NWN1/NWN2) had you at lv 3 after the tutorial on Official Campaign and you around lv 10 after the first chapter of OC, it is a huge disappointment. Almost everyone prefers BG2 over BG1 exactly because you fight no dragons on BG1, casts no powerful spells on BG1 and has a much more bandit slaying adventure.
And I know that most 5e campaigns are kobold slaying on sword coast. In older editions, people played far more in higher levels. I get that 5e suffers from Oblivion effects where there are no lethality on higher levels. However, the low level D&D games are great DESPITE the lv cap. Dark Sun : Shattered Lands and ToEE are great games DESPITE the low level cap but Co8 made ToEE far better by removing the lv cap and the second Dark Sun game : Wake of the Ravager is greater and has lv cap = 15. A Invoker only starts to get SOME decent destructive power at lv 5(fireball, once per rest) and on 2e, necromancers needs to be at least lv 9 to cast animate dead. To fully explore D&D cosmos, you need to go medium/high level. Or do you wanna descent to the 666th layer of abyss, enter the city of liches to face the almighty, all powerful epic .... Lv 4 kobold and spend 100 hours of play only autoattacking with no decent spell or abilities to use?
And considering that we can face a elder brain in the game, and have to deal with the war between demons and devils and a tadpole, I wonder how that epic campaign would work at low level.
I can't imagine fighting terryting enemies with lv cap = 10. When I mean terryfing enemies, I mean for eg, on other D&D video games adaptations. Images from terryfing enemies on Dark Sun : Wake of the Ravager, NWN1 and BG2. Can we have this epic fights with modern graphics?
![[Linked Image]](https://i.imgur.com/fLKNRaG.png)
![[Linked Image]](https://i.imgur.com/7VG3nxl.png)
![[Linked Image]](https://i.imgur.com/zI9PWiC.png)