Originally Posted by Raze
It is a normal part of the development process that things are changed or cut, and this can unfortunately include localisations and sometimes even entire ports. Projects can also be cancelled outright, etc.

No, it's just a business choice

Originally Posted by Raze
Zero. There are no preorders. The Steam page was updated to correct the list of supported languages more than a month before Early Access will be available.

Fortunately

Originally Posted by Raze
Time and resources were still put into officially adding the translations (legal, local QA, updates and fixes, general QA with updates on all platforms, etc).I do not have the regional sales numbers, and do not know if there was a significant increase in sales due to the localisations or how the increase in sales compares to the cost of doing a full professional localisation. If it was as beneficial as you assume for D:OS, wouldn't that make an Italian localisation more likely for BG3 after release?

Divinity: Original Sin 2 Made $85 Million In Revenue, According To SuperData, I don't think a few thousand Euros for a professional localization will get you down...
D:OS2 had a total of 90K strings of text and 14 months of work ( in our free time, we all have another work for eat ).
Now you tell us the only first part is 46K and "wouldn't that make an Italian localisation more likely for BG3 after release?".
So you think that if in italy the game is purchased Larian might think about doing the location?
Answers: few sales without location at launch, so bye bye italian.

Originally Posted by Raze
Have you not followed the development of any other games / creative projects? It it not unusual that plans in place when a project is first announced are changed, to various degrees, more than a year later (BG3 didn't even have a save system with the first gameplay reveal, which was some time after the announcement).


True, but when a CEO answers "yes" to a specific question about the location of an Italian magazine, puts his face and the reputation of his company. Reputation and sincerity which is evidently quite low.
it was better to answer "at the moment we are not sure if Italian is understood among the languages at the launch".


Originally Posted by Raze
Nobody is expected or required to translate the game into any other language. When considering the initial localisations, we tried to cover as many as was feasible to do, with the largest potential demand.

More coverage does not always mean more profit


Originally Posted by Raze
I'm sure that will be looked at after release, when other localisations are reconsidered.

Answers: 90% No Italian ( and some other language )


Best Regards
Dark Legend