I don´t see what´s the problem with the implementation of background dialogues. I do not even ask for entire side missions based on your characters` history and met characters of your past like in Mass effect or quest-solving options like in Tyranny (even tho that would be awesome) but a bit of reactivity of the world would be nice. No character appears from nowhere, they lived in the world prior the beginning of the story.
In other games like PoE2 and Dos2 you have exactly the same mechanics, a tag that tells something about your background and you have a few dialogues that address you as such when they talk to you. And every playable character has one. They´re very vage (Noble, criminal, sage, etc) so a subtle reference to that gives reason for a reply, things like "I know about your past stranger, we want no troublemakers here" (for criminals) "We heard good things about you" (Folk hero) "I need someone with your expertise for this work" (sage) "I know someone like you would understand the importance of keeping your tools in good shape" (Artisan merchant) "You really like to make a good old flashy entrance, do you?" (Entertainer)
I can come up with those all day, and I´m not a professional writer.
I fail to see how including those dialogue lines could give more problems than comments about your race or class.
There are features that specifically state that you know a criminal contracts, or that a guild, the peasant folk or a church would help you. Heck, the noble knight would give you a retainer to help you ( I do not think that´s going to be in the game) so I assume that would be in the game at least.
Last edited by _Vic_; 21/08/20 05:38 PM.