I haven't watched the video, but I suspect their argument is about timing of the animations, and their high production values. An automatic activation system means the game knows several ( real-time ) seconds ahead that a reaction will occur, and can choreograph the 2 actors involved in a different way than if there is no reaction.

I'm not sure that I agree this is a good enough reason to break the reaction rules in a fairly fundamental way. Perhaps this is also why they are adding extra in-turn actions to compensate.

Last edited by etonbears; 21/08/20 10:33 PM.