[quote=Quiltsharts ^_^]Honestly it's actually pretty easy you don't even need a popup on the screen:

When it's not your turn your toolbar flips to the reaction toolbar and if your character procs a reaction you just hit a button in the 2 second window. If you're too slow that's on you. You should know roughly what you want to do before hand, and 2 seconds is the perfect amount of time for shit like "I DIDNT KNOW I JUST REACTED" aka. Reactions.

[/quote]
This would be pretty intuitive. No pop-ups, just light up eligible icons on the reaction toolbar during the window of opportunity. Players could click on an icon or hit its keybind to proc that reaction.

It might be possible to time the windows of opportunity such that they line up with the animations, minimizing disruption to the flow of combat. However that would probably reduce the amount of reaction time you have to no more than one second.

My main concern is how would this work in cases where one player has to control multiple characters, and thus, switch between them during the same turn. A slowdown/pause button, perhaps?

Last edited by DarkShadow1337; 22/08/20 10:16 AM. Reason: Add extra info