The biggest appeal for me, personally, is that having about 10 levels to progress through might address the biggest frustration I had with RPGs for last couple years - content greatly varying in difficulty as devs aren’t able to predict what level player can be when tackling said content.

This issue manifest in two ways: either content is balanced around “crit” path. So players can finish the game with very little or no side content. That results in most of the game being too easy for completionists as they will quickly over level bailable content: PoE1&2 Witcher3.

Or they demand from players to do most of the content to survive, and if the game is open-ended they also demand from players to figure out a valid progression path (D:OS1&2, Kingmaker).

Both issues arise from a wide power level through which players will progress through.

BG1&2 however, offered a wide freedom of exploration without hampering players enjoyment via impossible to beat encounters. One could stumble on those, but one would really need out of their way, or game would give an option to disengage and return later. And while I agree that I found BG2 level cap far more enjoyable, It is not unreasonable of Larian to start from figuring early levels first. Hopefully they will do a great job, and they will be able to tackle later levels in some form in a following project.