>muh adnd
congratulations, you think wizards is gonna let em use that? alsonobody actually played ADnD that way.
Wrong. Everyone started at lv 10 in the last spelljammer twitch stream that I watched. I own many 2e books. Dark Sun setting recommends starting at lv 3. And most adventurers in realms of dread, including Vecna reborn recommends starting at lv 7.
I could go on about the level cap of BG1 again.
And BG2 is the superior product.
The last 2 decent D&D video game products, NWN1/NWN2 had you at lv 3 after the tutorial and about lv 10 on chapter 1. According to a alpha player, you can become a lich on chapter 1 of PF:WoTR.
I don't know if is alpha only to test the lich features or your PC will gonna become a lich fast in final game too(I wish that becoming a lich is hard and reserved to end game, but becoming a lich will be a part of the game and is something that I don't see in a CRPG for 2 decades. The last good RPG which allowed that wasb Might & Magic 8 - Day of the destroyer. A pretty unbalanced (and good) game. Lich gran mastery over dark magic draining live from the entire screen and nuking the elemental planes, dragons with ludicrous d10/skill level unlimited power, trolls with so much regeneration that they can regen more health than a army of Efreets can damage him, vampire mistform making him near immune to everything, there are so many cheese in that game. I wish that this time, enemies will have counters to this cheese tactics.
you seem to equate having a level cap based on the ammont of contne ta game can realistically have to lazy design is ridiculous.
Wrong. However, a higher level cap means that you can explore stronger enemies, stronger spells, stronger magical weapons(...)
the game is not "dumbed down" because it has less levels.
Is because is 5e.
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Wizards of the Coast are the ones who made the changes over the two decades since AD&D 2E were out, and what Baldur's Gate 1 and 2 were initially based off of. Wizards of the Coast are the ones who told Larian to base BG3 off of 5E rules, so the four tiers of challenge, the spell lists, the level cap max, the class features and sub-classes are all going to be based off of D&D 5E, not AD&D 2E.
Yep. And most 5e campaigns are kobold slaying on sword coast.
WoTC is to blame, not Larian. WoTC started with this(retarded) notion that 99% of the world population can't kill a insect swarm and a hunter that can hunt a bear with a javelin is a "hero of a small kingdom"
This is why I love Paizo. Paizo is not forcing OwlCat to make their game in PF2e. Quite the contrary, they allowd then to improve over mythic path rules and put amazing mythic paths. IDK if you can become a demon lord but a lich, you can.
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