Is not only old school D&D who has amazing spells.

M&M 8 Gran Master dark magic spell.
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Even the most basic Dark Magic spell, which every necromancer starts, Toxic Cloud, deals 25 + d10 damage per skill level and a high level lich can cast it 10 times per rest. Dragon's Breath, a master dark magic spell deals AoE d25 / skill level damage. Sharpmetal throws 9 fragments at gran master level, each one dealing d6 damage / level. Reanimate can reanimate even dragons at end game to serve you. And this only looking into dark magic. Water magic can teleport, recharge wands, allow you to walk on water, air magic allow you to fly and become invisible, and this looking only into utility of elemental damage.

VtMB Thaumaturgy/Blood Sorcery allow you to not only OHK enemies but also deal colossal damage on nearby enemy by transforming the enemy into a blood grenade



Even Gothic 1, a game which many people say that is hard to be a magician, has relative strong spells. But not as D&D/M&M exactly because Gothic is a lower magical setting. Not low magical setting like Conan BTW



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With lv 4 is not that you will not see amazing spells like above. Is that you will not even see a single fireball. The most iconic D&D low level spell. Can you imagine if on Fallout New Vegas, you could only use a .38 special revover?

"no, but is only EA, on final game you can get a 556 rifle, but we will not include the coolest firearms in the game because we don't wanna someone with anti materiel rifle + explosive rounds blasting armored robots at 300m+ while a guy with a katana has a hard time, for the sake of balance, everyone needs to have only boring options"

Last edited by SorcererVictor; 23/08/20 09:59 AM.