I definitely think this one of the more interesting subjects going into EA. The way it is now definitely diminishes the effectiveness of reactions, maybe even to a point where we are indifferent about them. In other words, their usefulness might be so random that we really can't rely on them for any kind of build or strategy. On the other side, having to find a new way to implement them that isn't obtrusive and at odds with the overall game style (e.g timed reactions in an otherwise un-timed game) won't be easy and will likely require a good amount of reworking.