Originally Posted by Wormerine
Originally Posted by Torque
But what I wanted to point out here is that having zero nostalgia in a game that rides on the tsunami wave of the original games is a mistake.

That would be mistake only if Larian we’re trying to ride in the tsunami wave of the nostalgia. I think it is clear, that unlike PoEs which tried to appeal to people’s memory of IE games, BG3 is not interested in that. It’s their RPG set after events of BG3 around the city of BG. Presumably even if it won’t appeal to many original BG fans, it will find its own audience.


Originally Posted by Wormerine
Originally Posted by Torque
But what I wanted to point out here is that having zero nostalgia in a game that rides on the tsunami wave of the original games is a mistake.

That would be mistake only if Larian we’re trying to ride in the tsunami wave of the nostalgia. I think it is clear, that unlike PoEs which tried to appeal to people’s memory of IE games, BG3 is not interested in that. It’s their RPG set after events of BG3 around the city of BG. Presumably even if it won’t appeal to many original BG fans, it will find its own audience.


I think we already discussed it in another thread, but I do no think the customers that are old-BGgames-fans of the first bg games are the main target of the game.

What I meant is that the target audience of the videogame is not "old-BG-games-fans-only" as in "we are not doing anything reminiscent to the original games and it was never intended to be". I think they are making a game for a broader audience and do not rely on nostalgia nor appeal to players of the games of old only; as the screenshots, trailers, etc show for múltiple reasons (design, mechanics, colour palette, etc).

Maybe the fans of the old games are not the game target audience anymore. I mean, they are using D&D5e Assets, they are advertising modules of WOTC together (Descent into Avernus, etc), they are doing interviews together with WOTC CEOs, working with D&D5e creators, using the ruleset and the setting...

But I dont´remember them referencing the old BG games in any interview unless asked first (In one interview even Sven Vincke and Mike Merle didn´t remember the canon ending of the baalspawn crises), they didn´t make videos of "Sven Vinke playing the old bg games", didnt´hire any of the original game screenwriters, musicians,... didn´t use images of the old games and characters to advertise the game (Owlcat, for example, included two of the iconic characters of Pathfinder in the videogames, Amiri and Seelah) nor include any of the characters of the first trilogies (Not official of the entire Wotc franchise like Elminster or volo),... didn´t take people from Black isle into the game-cons,... and they do none of the things that the PR department use to do to rally the old game fans.
I mean, the story of the baalspawn is already finished, it´s a different studio, do not share plot or common characters that we know of, It´s a turn-based game, 20 years and 3 different editions of D&D passed and they are using D&D5e game mechanics, lore and Artwork; and a setting 200 years after the baalspawn crisis, so... Do you really think they are worried about "deep and satisfying links to the original story arc that might justify the sequal tag in terms of story-telling and game-play terms"?


Not that I have anything against that, I happen to like D&D5e, TB, the forgotten realms... etc so I´m happy with plenty of what they show us so far (Even tho I found wierd some design choices) and, even I loved the old games I do not particularly care that much about the game to be similar to the old (and amazing) BG trilogy, not even in the party size. The story of those games already give us a great ending.


I think they just want to make a Larian game of D&D5e, their own game.

Last edited by _Vic_; 24/08/20 03:46 AM.