Originally Posted by Emrikol
Originally Posted by Stabbey
Originally Posted by Emrikol
That's kind of my point. If they AI is smart enough (and don't they have to do something so enemy reactions aren't trivialized?), then the coding for conditions to trigger reactions will already be there, which should then just be made available to us.


Mmm... even with the best AI there's going to be a lot of instances where a player would prefer full control.

I definitely want more control. I am not saying AI should be in control of our reactions. I am saying we should be able to set some conditions for when our reactions are triggered, not just a simple on/off.

Originally Posted by _Vic_
Well, I´m sorry if I repeat myself, but I still cannot fathom why do you have to make an IA or make automatic reactions if the combat is turn-based. I mean, what´s the point? Just let the player decide. You have time to do so between turns.

Yeah, I agree. Instead of just clicking a button to turn a reaction on or off, how about a window that pops up that allows us to set at least some parameters for if the reaction will trigger or not (e.g. on a killing blow, an attack that would CC you). If the coding will be there to allow the AI to know when to use a reaction, we can be given something that will allow us to have some control over when our reactions will trigger as well.


This is something I talked about in a previous post or another thread and I totally agree. You manage your spells, your items, your characters evolution... and you manage your reactions. Another feature that gives complexity to the game, give us the control and which makes battles more dynamic and even less predictable.


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